![]() The Curse directory and then call st.bat from the Dosbox section at the bottom. What I did was to make a simple txt file and put that command line in it. Start.exe STING Wooden (that's start.exe(space)STING(space)Wooden capitalized exactly that way. You have to use both bypass words in order for it to work in Curse, so the command line would be thus. I should update this then, as when I went to try Curse, I found that it didn't quite work as I had described above. Thanks, tempus2! Reply 25 of 39, by tempus2 (I have a metal file fastener to use with them, but need to either use a utility/hobby knife or a 1-hole punch to cut out the little windows in the top circle.) Your backdoor sounds much easier. There was no hardcopy codewheel in the tiny little Gamefest box (and my codewheels from the Wizworks CD compilation and the old C64 version before that have long since fallen apart and disappeared), so I had printed out a PDF file with the Curse codewheel as the last page, and was today gluing the paper to an old file folder (just like when my spouse and I playtested board wargames many years ago, and had to mount everything on file folders and cardstock before actually playing) and then cutting out the 2 little circles. I remembered you had mentioned a "skip the codewheel" backdoor when I was trying to get Pool of Radiance up and running (from the Gamefest compilation CDs) under Vista I'm happy to see there's a similar "skip the codewheel" backdoor for Curse of the Azure Bonds (which I've just started this week, using my PoR characters). Good luck! Reply 22 of 39, by swabbleflange Anyway, that is what I would try in your situation. And if anything really bad happens to one of your chars, you can copy their data back into your save game dir, and from the training menu add them back into your party. Back up all of those to a backup directory. Exit the game, and look in your Poolrad\save directory, and you will see the names of all the party members that you removed there. At the character menu you can remove all of your characters from your party, then save your game in the next game slot. Go into one of the training buildings and ask to train. I also back up my characters before leaving on my next missions. There are times your chars will be totally destroyed and this would be one of the only ways to get them back. If you want him back badly enough you might give this a try. And my fighter was up and fully healed again. I saved these changes and loaded up this save. I then went to address 11B or 283 and returned his health to max which was 60, so I put the hex equivalent which is 3C. So I changed the values starting at 10C to 00 and 01. Comparing this with my previous save game, I saw that my healthy char data read at 10C 00 and at 10D 01. My char was unconscious so the values read at 10C 04 and at 10D 00. What you are looking for is offset address 10C and 10D, or decimally offset 268 and 269. Open it with your hex editor and you'll see a lot of 0's and letters. ![]() ![]() So the data for my 1st char would be stored in CHRDATA1.SAV. So I go to my save game directory and find CHRDATA1, CHRDATA means it is the A save game and CHRDATA1 the number means which character slot. In this example let's say my save game is A and my char is in slot 1. And also find out which slot your dead char is in, first through eighth. Next, find out which save game slot your game is, that you wish to try and rez your character, ie is it A, B, C, ect. Just don't try to do it with wordpad or notepad □įirst, find and backup your Poolrad/save game directory. ![]() I use Winhex, but you can use the editor of your choice. If you cannot get anything else working, you can try and rez him with the magical hex editor.
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